My the best boss!
I like the idea that the best boss is one who alternates throwing telephones and donuts at employees. Seems like an interesting workplace.
Does the game ever end? I played for 4 minutes, but there didn't seem to be a goal other than survive as long as possible. If so, maybe the task bar should decrease faster the longer you play.
The grabbing mechanic is a little awkward. It would be nice if the items reacted to being grabbed, so I knew whether or not I was holding them. Just rotating the sprite a little would be enough.
Overall, I like the idea of balancing workload and sanity, and I think it fits the restriction well.