Really loved the art style! Plays just like a retro game. I think the puzzles might need to be a little more intuitive, like I didn't quite understand why stepping on a root would clear the path in the area above...then I just had to repeat that same process 3 more times with nothing else changed. Or was there something else I missed? I ended up getting a game over on the second level because I just didn't really understand why I needed to collect 4 flowers if I was just repeating the exact same actions for each one. But for real, you nailed the aesthetic you were going for and I love the opening cutscenes and different difficulties.
Viewing post in Wingless Workload or her majesty dies jam comments
Really fair points ! The repetition is really for endurance sake. Since the levels are short, repeating it gives a bit more weight to it, and the timing is different on each loop because of the enemies and platforms.
But I agree, I almost changed the repetition requirements on the last day, but was too afraid to break something. I think I might add a number of loops setting in the future ( or maybe add more loops the farther you get)
Well, anyway, thank you for playing, the feedback and the kind words !