It is and it isn't... I used a lot of premade assets but had to find ones that worked with each other, and add in missing ones myself! Not having an auto-reload was actually a conscious game design decision, as I wanted the player to be aware of their ammo - the rocket launcher, for example, needed to have a downside to using it! The FPS controller I use actually has a minimap in it, which I disabled for the same reason. I didn't want the player to know exactly where they were or where to go, which is why there are no signs etc. The hitmarker is a good shout though, I'll add that to my list of improvements. Thanks for playing the game!