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(1 edit) (+2)

A beautiful small metroidvania.

On my first run I had fun exploring the dungeon, but when I noticed that the upgrades could be collected in any order, I had much more fun finding the optimal path. The challenge didn't come from beating the game but from beating it quickly. However, if that was the goal of the game, it could have been implemented better (for example with a timer on screen or a reward for a low time). In contrast the belt and the helmet are really useful only on your first run.

Also I liked how the combat can be strategic if you want to complete the game without deaths.

Thanks. I love that you took the time to think about how to speed run the game because even I haven't considered the optimal path but did play with the idea of "how could this game be speed run" :D The goal of the game was to mix dungeon exploration with roguelike elements that rewards you with upgrades that hopefully encourages more exploration. The "completing the game in the fastest time possible" I think is a more of a "self-imposed" challenge which, again, I love that you did that!

 Also, you are the first to comment of the possibility of beating the game without dying which it is...just challenging and you need to be strategical about it. Nicely done!

Would love to know what your optimal strategy was but don't want to spoil it for others who haven't played yet ;)