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Great work for a solo dev. It took me a while to figure out how to extract a RAR, but the game ran smoothly afterward. I appreciate that you added story background ... who doesn't want to just nap? But when I saw the idle animation for Blobo I started cracking up. Way to tie it together.

A variable height jump would have been nice. There were times I'd take a hit from a projectile because the jump height is fixed (and I should git gud) and that was a little frustrating. Took me a moment to get a feel for the controls, but once I did it was an enjoyable play.

I really wanted to find those hidden secrets, but after multiple runs the thought of going back to the earlier phases sounded too boring to maybe make it to the next phase. I think a checkpoint every other encounter would be generous, but still challenging. 

Overall, great jam game!