Interesting concept, the core idea is good but is tarnish by soapy controls making the game really hard to play. Nonetheless there is interesting things in your game, the core idea is good, and the visuals and music are pretty good too. Keep up the good work, nice job :)
Viewing post in Lunchbreak jam comments
I don't really know how you handled the movement but it seems that you used something that will generate an acceleration, giving a feeling that we are walking on ice, or something like that.
Instead I would recomand to do something in FixedUpdate like transform.position += Vector3.right*Time.deltaTime*speed where speed is a float variable
I recommand you to check the video of BlackThornProd about characters movements in 2d games, it was a huge help to me to get how to implement movements and jumps in a platformer game