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I really appreciate the little things in this game, like the music and sfx buttons are already nice polish, but having different heroes with different abilities is a great addition that I think might get kind of lost when they're all clumped together.

I agree with the comment about the collision- I kept thinking my hitbox was my head and trying to divebomb the heroes, but the long hitbox + inability to shoot backwards had me feeling kind of limited. I also feel like the healer is OP? :)

(+1)

Thank you so much! Your comment is spot on! I really spent too much time polishing some aspects of the game neglecting others, for example the ranged enemies mechanics... The hitbox is the whole body but they aim for your head when they shoot. The caster will aim exactly on your head and the ranger will aim on the position of your head when he starts charging but here's the cheesy part I didn't have time to improve because of horrible organization of the animation players... I added a cooldown for the abilities so they wont spam you, but the cooldown will also incur when you first ender their range, so you get a delay before they start attacking you, this was totally unintentional but didn't have time to fix it and the worst part is that it wasn't even a coding issue, it was an animation one xD. Also yeah, the healer is for sure OP! (Don't mind my long text, I also said out loud my thought just to remember what I gotta do post jam) :D Thanks again for playing!