Short and sweet! :) I like the mechanic of throwing the sword into any wall and retrieving it at any time, it feels expressive and like it has potential. Enjoyed making my way through the levels. (are you inspired by Jump King?) I did accidentally cheese my way up the left wall on the screen after the first checkpoint by damage-boosting though, as well as a little jankiness with player movement at times. The boss is a nice capstone to the game, I really dig that. I feel like you could do more with these mechanics! Wish the tower was taller, though I know time is limited in a game jam.