I beat the boss! Good execution on a simple concept. I like how it has an ending, but also gives you a score based on your progress. I like the dynamic of picking up coins and depositing them, it's fun to do that while dodging the obstacles. I also like the total randomness of the obstacles - it can be jank sometimes, like running into a suddenly appearing spike, or falling off the side and respawning on top of a barrel, but there is something nice about the total randomness that would be lost if all these things were fixed. Would have liked to see more - maybe more mechanics, or more phases, or anything.
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Yeah, I didn't have a lot of time to work on it this jam, but I think it turned out well considering my skills at game dev. I have a few ways in mine to help with the jank, but if I do an update I will be waiting until after the voting period to implement them. I thought about having another phase where the boss has another attack, but I ran out of time, and I wanted to keep the game short. Thanks for playing, I'm glad you seemed to have enjoyed it!