cool fun game although the enemy's are a bit too fast and the aiming is too slow which made it a hard too shoot
Viewing post in Edge of the Mechaverse jam comments
I agree - I tryed to mitigate that problem. Should I try, adding a reticle that would follow the mouse around? Adding more size to bosses hitboxes or seprate hitboxes for collision? - I couldnt get Art on a reticle to feel right. Also, Dashing was the last Player feature added. It lacks balance. One of my playtesters requested Dashing be implemented, up until that point I never thought about it. Implementing a Dash lead to more movment problem to fix and a final boss to rush to get finished. I think everyone will have a diffrent experience due to preferences of keyboard and mouse~ TYVM for playing