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(+1)

cool fun game although the enemy's are a bit too fast and the aiming is too slow which made it a hard too shoot

I agree - I tryed to mitigate that problem. Should I try, adding a reticle that would follow the mouse around? Adding more size to bosses hitboxes or seprate hitboxes for collision? - I couldnt get Art on a reticle  to feel right. Also, Dashing  was the last Player feature added. It lacks balance. One of my playtesters requested Dashing be implemented, up until that point I never thought about it. Implementing a Dash lead to more movment problem to fix and a final boss to rush to get finished.  I think everyone will have a diffrent experience due to preferences of keyboard and mouse~ TYVM for playing 


  • the enemy size is good they just have to be slower they go too fast and i dont think you need a dash it might make the game bit better but not too  big of a change

    (+1)

    I will keep enemy speed and adding a dash in mind more during future game jams. I'd like to play around with Invincibility Dashing.