This is clearly a labor of love project. I could feel the heart that went into each little piece of the game. It is also a perfect jam game. It's not over-scoped. It's polished as heck, and it's a blast to jump right into and play. The art and animation is deceptively simple. It's really difficult to pull off one bit pixel art with this much character, charm and detail. You all didn't have to make the straw in the coffee mug dance, but you did and I love it! You also give clear telegraphs to the player so there's plenty of time to react and plan ahead. And to have three difficulty options so it's accessible for all players. Well done.
I dug the world-building and setting the scenario with the opening cutscene. Stupid H@CK3RZ! The fact that your team did all of this with that many diversifiers makes it even more impressive.
I wish I could provide some constructive criticism. My only pitch is another level or two perhaps, with some sort of alteration or new mechanic, because I knew I wanted some more!