A short, sweet little jam game. Even though the art and animation are minimal, I like the nice extra touches like the Capo's cape and tie. They did a lot to add charm to the character.
Overall, it was a fun, short experience, though I think the pacing between the gun pickups was a little too spread out. I wanted to get to mix it up with my arsenal earlier on.
The controls overall are a bit floaty. Odd for the character to have such light gravity and slow movement when the bullets are closer to the pace I feel like the game could have.
A few small implementations I think would go a long way:
- Different hitboxes. Be nice if a headshot dealt more damage than the body ... maybe it did, it was hard to tell.
- The bullet spawn location was great for the pistol animation, but I don't think it shifted for the machine gun, which broke the immersion some.
- Some juice and feedback to firing the weapon. A muzzle flash. Maybe slight recoil or screenshake.
- Feedback on enemy death. Animation is tough to navigate during jams ... what do you give priority to? But at least an audible cue, something satisfying to reinforce player behavior.
Overall, I had a great time with your game. Excellent solo dev submission, and you made a great track and sfx for it! Well done.