Fantastic presentation. Love the rounded screen effect, graphics, setting and level design. The snap movement on grid was a nice touch. Awsome job with that NES cover too btw.
I was a bit confused by combat at first, I thaught I was doing something wrong or not playing correctly when enmies would hit me after I attack and I couldnt do anything. Then I got a the shield and combat was more fun, and made more sense.
The only other thing is, I dont see the point in dying if nothing resets. There really was no conesequeses. All the cleared rooms just stayed empty, so there really was no threat or tension, when I died. I just went back to the room I was no problem .
Otherwise, masterclass stuff. This is one of the best of the jam and I hope you place highly.