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(+1)

Nice attempt at a puzzle platformer. The wall jump felt very hard to execute, try slowing down the player while they are sliding to make it a lot easier. Originally I thought the vines on the ceiling were spikes, make it very clear what will kill the player. The placing platform mechanic felt like the most unique, I think you should've tried to fit the game around that more. And a little freeze frame or slowdown when transitioning between screens would be great!

yea i am probably gonna add wall sliding and make the spikes easier to tell apart from vines but thanks!