I've played a lot of games in this jam, and I've especially played a lot today. I kept seeing this in the feed and I wanted to try it out. I was going to call it a night, but thought I'd jump into this because the clever name and charming thumbnail kept calling to me.
You've already received a lot of feedback about the gameplay, some of the movement and repetition of cycling back through to grab the flower repeatedly criticisms ... I'll say I was expecting a more traditional platformer, but once I viewed it as a sort of tactics puzzle platformer, something I've never really seen, I had a blast working out the puzzles and optimal routes.
But what I really want to applaud you for is that opening cutscene! I could tell off the bat this was a labor of love and it reflected throughout the project, but I can't say enough about that world building and motivation in the opening scene. I was ready to serve my queen!!
I think the art is adorable, cohesive and very well crafted. But from a gameplay perspective, it was difficult to understand exactly which portions of the level I could interact with. After the first level, it wasn't as big of a deal, but perhaps a different outline color, or only a black outline on the interactable objects would help with readability in game.
I could go on about the impressive parts of this game: the music, the animations, the attention and care to the game's itch.io page, that you made it playable on mobile devices and have an online leaderboard!!! Super impressive jam game for two people. Well done.