A well-designed boss fight with lovely art.
There seemed to be a bug where attacking sometimes locked movement and jumping until I attacked again.
Did the control scheme need to be so complicated? You have three separate buttons for attack, talk, and advance dialogue, none of which I would be doing at the same time. Why not put them all on one button?
I liked the variety of boss attacks, and the interesting way of displaying the players health.
The music was a great fit.