What a nice game! Also, the only 3D project I've encountered apart from our own (I am still grinding through quite a bit of games though, haven't seen it all).
- Sometimes the lighting would be pretty dark so I won't even see some items I can pick up. I had to smash my E button to find that card in the first room. That said, it didn't happen too often.
- I saw your comments about minimap.. While I get it that it was your design intention, a lot of players (me including) easily get lost in these corridors and as a result reluctant to continue.. maybe it could be a setting? So that people who want to immerse themselves can do so, but other poor creatures like me could make use of it to remember which card goes there.
- Was the SFX intended to be more futuristic? I felt like there was a bit of a disconnect between high-tech weaponry and real gun sounds.
- Would love to see more of the story. What was that robot-boss at the end? O_o
- Nice design of the ship!
Beautiful, concise and engaging. Great project!