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The text use of this game is very attractive. Only the title of the game shows the word "moon", besides that in every dialogue, moon is replaced by a symbol. At first, I think the game is about get the moon. However, after finishing it many times ,I found the symbol of the moon can represent anything. The scene, the color, and the title all trying to tell player the goal is to get the moon. The white title in black background is very powerful to give player a first impression. But the dialogue is leading me to think more than that. After I reach the white pages, the color change works with the arrow keep telling the user where to go and repeat that you should never stop. It is enlightening. The result is not the only thing we want, the process is also important. Or I should say, keep fighting, we will finally get what you want. The text gives this game a deeper meaning, and at the same time a certain degree of white space also gives players a lot of room for thinking and imagination. The last scene has a very interesting branch. We can only choose one side to talk. After watching a dialogue, the game is over. The player will not able to know what the other one is about. This design gives me more felling that it indicate our life journey, sometimes you have to choose one way, you will never know what will happen if you chose the other one.