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(1 edit) (+2)

I love the clean visuals and the characters design.

I feel the game involved a lot of... waiting ? The player doesnt have much control over what's going on, the pickable are never really hard to get both so there's not really a choice here, you just get them all, could've been fun to actually shoot the arrow to the boss instead of a instant hit. The only tricky part was the jumping cause with the camera angle and the shadow not being a drop shadow it was very hard to understand the depth and where your character is, it felt a lot of like leaps of faith. I didn't manage to get through the fight, it was super easy then I would miss the first jump I try, maybe just making a fall respawn you with 1 less HP instead of instant kill would been better.

Cool game, I loved the visuals and the ambience, the blobby character and the Boss were cute.

(+1)

Shooting the arrow was what we wanted to do, but didn’t manage to have it one time into the final build. Thanks for the detailed feedback !