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(1 edit) (+2)

Hey man, this is a good game and fun to play. First Jam game is playable more like more than over 10 minutes. Bravo!

The whole atmosphere is like from the Portal series: Each time you complete puzzle, the story opens. Each hidden room is like a treasure and never know what comes with it. Puzzles has a right amount of challenge (I guess - to be the first levels on the game). Music is good but not looping good, so it is good only for a while. Boxes could be more detailed, like - those are hard to fit in the laser-line concept at the same time.

"Putting moon in the box" or "how boxes are treated" are not too "interesting" questions and though's, which is very cool in relaxing games and where the atmosphere is interesting enough - not too deep, not to challenging to think. 

This game on play has lagging, low performance on fps- on something like that. I'm only wondering too how the puzzle mechanics works. I have no idea why some boxes moves and some box not to move, but while I'm able to solve puzzles by guessing, it's fine but not interesting enough. There is an example in below (picture): why this block is not moving up? Why there are carton-like boxes i can't move to anywhere? If the box would be made from steel or seem to have some kind of machine inside it, the thing would be different.

I think you should also add a feature you can pull boxes by left mouse key, and push them by pressing right mouse key, by some other key (like R-key). I would like to see this in the store (mobile device or Steam, etc.) because this game has a really good start and it seems to be already over half way there.



(+1)

yeah, the performance is quite bad, sorry about that :( in the build for the jam, the whole world exists the whole time, instead of loading in as you reach new areas.

so in the picture you posted below, that rail is attached to the box. which is visually indistinguishable from a box that is connected to a rail, which may not make for good design, but it's what we ended up with at the deadline.