A fantastic approach to the theme and restriction. A very clever and fun to play puzzler/shooter/platformer-ish experience. I can't really narrow down a genre, I just know it was a blast to play through.
Wow ... thank for including that closing credit song, because it rocked. The whole soundtrack was great. I loved the little nods to Vimlark throughout. I also loved that I was able to experience the entire game without frustration and it went on just the perfect length for a jam game. Definitely one of my top picks.
The art was wonderful. Kudos to you for building out asymmetrical sprites for a player character. I did that in a previous jam and it was chaos to work out!
Some feedback:
- The art is great, but I wish the character was animated. Even just a couple sprites to loop through would really help sell the illusion of motion and flying. Slynyrd is my absolute favorite pixel artist and he makes fantastic pixel blogs. This one is a great guide on wind effects and I think with just a couple more frames on your player sprite, she would have seemed so much more lively: https://www.slynyrd.com/blog/2021/7/16/pixelblog-33-wind-effects
- The game was really forgiving and it was more about solving the puzzles than being a super accurate shot, but I do still think I would have liked an aiming reticle further out beyond the teddy bear ... or even if a sort of laser sight extended out from the teddy bear's red eye three or four tiles, I would have felt like a real sniper.
- As noted by others below, I missed some of the dialogue and was really bummed to skip it by accident. You put together a lovely world I wanted to know more about.
Overall, great work. Really very impressive. Thank you for sharing it.