Thanks for playing mr game.
Yah, the height mechanics is really hard to handle. In the predeceeor game, it's designed for a naked-eye hologram display. The players can freely goes up and down with with no problem because they can feel the depth from the display, but then i find out it's unplayable whenthe game runs in 2D. So in this sequel, i downgrade it to only has up layer and low layer. it seems slightly improves but it's still really hard for player to tell. i guess it needs more experiment to improve. (i still want to keep the height mechanic, it's unique for the game)
When i added the jade in the ui (which supposedly for MP), i was doubting if people can identify it as a piece of jade. Glad that you know it's a jade pendant.