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(+1)

Well this is interesting. I like the characters. The player attack is like "spooking" the enemies away. This could have some more features, new attack or new enemies and traps.

The attack is based on the timing, so it's weird while the character floats in the air while the other physics are more realistic. The world is weird though the characters are very cool: why are these characters living in the dark "boring" castle hallway full of spikes and other deadly traps? Are they living in there, or the player character try to steal/or reach something there, or running away of something? There would be counting scores or something as well.

(+1)

Thanks for the comment! I agree, a lot of features would need to be implemented, fixed and explained, maybe when i will have some free time i'll come back to this project and upgrade it :3