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(2 edits)

For anyone wondering how you get nice face-weighted normals (FWN) on your corners:

  1. On Reddit, read about how the pros use FWN - https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_in...
  2. Look at my Youtube video showing (a) a plain cube, (b) a cube with beveled edges, (c) that cube imported to Unity with the FWN script mentioned in Step 4 - 
  3.  Beveled the edges of a plain cube in Blender -- see video above for example of bevel thickness
  4. Go here and get the Unity scripts to automatically face-weight the edge normals when you imported the Blender cube- https://gist.github.com/runevision/6fd7cc8d841245a53df5d09ccf6b47ff
    You'll want to set up an Asset folder for the purpose and edit the script to only apply the FWN to models dropped into that folder
  5. Alternately, if you want to apply the FWN inside Blender instead of using the Unity script, there's a plug-in here - grab v1.2 - https://blenderartists.org/t/addon-weighted-normals-calculator/643637