For anyone wondering how you get nice face-weighted normals (FWN) on your corners:
- On Reddit, read about how the pros use FWN - https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_in...
- Look at my Youtube video showing (a) a plain cube, (b) a cube with beveled edges, (c) that cube imported to Unity with the FWN script mentioned in Step 4 -
- Beveled the edges of a plain cube in Blender -- see video above for example of bevel thickness
- Go here and get the Unity scripts to automatically face-weight the edge normals when you imported the Blender cube- https://gist.github.com/runevision/6fd7cc8d841245a53df5d09ccf6b47ff
You'll want to set up an Asset folder for the purpose and edit the script to only apply the FWN to models dropped into that folder - Alternately, if you want to apply the FWN inside Blender instead of using the Unity script, there's a plug-in here - grab v1.2 - https://blenderartists.org/t/addon-weighted-normals-calculator/643637