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Pickle Rick meets the Matrix!  Pickle Riiiiiick!

Could not stop laughing at the irreverent commentary, capped off by the way the player pickle falls out of his boots when dying.  This demonstrates, I think, how the entire game loop benefits when one game aspect (player audio commentary) really stands out.

Haha definitely had a lot of the primary inspiration for the idea drawn from that episode of Rick and Morty!

I absolutely agree with you, if you can really capitalise on a good design of one element of game design then the response you will get to the game overall will be a lot more positive. That is feedback I often get for the games I make for game jams (I remember getting that feedback a lot for my very first Ludum Dare game 'Meltdown') - and I find that any kind of narration improves the overall user impression of the games polish no matter how much of a prototype it is.