It’s a pretty decent timekiller and it plays smoothly. While it’s still a bit too generic right now, it has a good base for more content. I’m not sure if you aim to keep it generic, but I’d suggest more variation to skills, as well as a reason to use other weapons since every enemy just rushes you straight-on. While there are quite a few enemy variations, most of them die in 1-2 shots from the handgun.
Couple of other suggestion;
- The shotgun’s damage output is surprisingly low
- The minibosses(?) have too much health, I had to max out grenade launcher ammo around 4 times to get through one
- I like the variety of power-ups, but you get them way too much. Around wave 32 I just ran around from medbag to medbag
- While entering the shop from any point in the game to restock in ammo is quite handy, it pauses the game and makes the waiting for the next wave pretty pointless. You never have to worry about ammo since you practically earn more than you shoot and you can restock at any moment; leaving an opportunity to get more strategy and planning behind
So as far as the title of your name goes, it’s a pretty generic but a nice solid demo