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I think it'd be more fun if the fox-wizardess was less floaty in general. Skeletons could continue to be super floaty and ridiculous, but the controls for the player are rough to mess with in the same vein. Makes it more like you're fighting the game and less like you're fighting your opponents.

Cute graphics, OK sound design (needs more ambiance, sound effects from characters so that you can tell when skeletons die, et cetera), serviceable level design, and somewhat funny skeletals. I'm interested to see where you're going to take this.

Thank you for the feedback! I've had a lot of other comments about the controls so I will see if I can improve them.