1. Hi there! What's your name? Want to introduce yourself?
I'm Sam! I want to tell stories, and Twine is the tool I use (twice a year) to do it with.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
Yes, and the one before that! Last time, I totally forgot I'd signed up for the jam and ended up starting five days late, so, like, I would like to not do that this time. Also, I want to try something a little more complicated than "short story with some conditional formatting" this time around.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
- I played Fallen London back when it was Echo Bazaar, and Sunless Sea is my Mega Chill game, and I absorbed a lot of them both. You can probably feel it.
- The Dragon Ages. Does it inspire me? Yes. Did it inspire in me the desire to make my own game? Not really.
- Pyre. Very inspirational.
- I've also been playing a lot of tabletop games in the last year, and those assuredly feed into the Creative Process
4. Do you have experience with game development? What did you do/with what engine?
No, aside from this jam.
5. Tell us about something you're passionate about!
Hey I get really excited about plate tectonics. Do you want to know about plate tectonics? Let me tell you some facts about plate tectonics.
6. What are your goals for this game jam?
Do something more complicated with twine than I have. My touchstone here is Porpentine's "howling dogs"--not the thing itself (okay, a little bit the thing itself) but the way the game plays. Can I do that in fourteen days, five of which I will not have access to an actual computer? Who knows! We'll figure out.
7. Any advice to new jammers (if you're a veteran)?
Perfect is the enemy of done. Fuck it, it's good enough. No one is judging you. Everyone is far too busy to judge you.
8. If you're a returning jammer, what can the admins do to improve your jam experience?
Naw, you guys are good.