Hi, thanks for your answer!
It’s actually not the same, that request is probably more complex. I’m just suggesting a way of providing width for each character: Right now, width is being set as the maximum horizontal pixel of the “active” color (black, white or opaque) plus one. So if I have a letter ‘l’ which is just 1 pixel wide, the width on the TTF will end up being 2 units.
I think it will be really useful to add some pixel of some color (red, etc) to the character that will actually be used to set the width of the character instead. So continuing with my example, if I add 2 red pixels anywhere on the right of my ‘l’ character, the final width will end up being 4 units (1 from the black/white pixel, plus 2 from the red one, plus 1 for the margin added to all characters)
I hope this makes more sense, and if it doesn’t, I can provide some visual aids, I understand it might be difficult to visualize :).
Thanks again!