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(+1)

The game feels...rough. The roughest part being how the button for "summon a platform at the cursor" is not a mouse button, but spacebar.

The puzzles are also extremely simple. The only one I had difficulty with was the one where you need to nerdpole up a couple of platforms, and that has more to do with the controls (and particularly figuring out where the platforms spawn relative to the cursor) than anything about the puzzle itself.

Thanks for your feedback! Sometimes the control schemes I use while playing is a bit weird and that can reflect on my games. I also understand that the puzzles were easy, I’m not the best at level design. Thanks again for your comment!