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I earned 26 stars! Interesting optimizing these levels move counts. Reminiscent of twisty puzzles like the Rubik's cube. Took me a minute to figure out the little triangles were clickable when first playing. I like levels 9 and 13, fun deductive path through them. It was a little hard for me to visually parse things - I actually feel some of the developer art was better both aesthetically and in terms of visual clarity, such as the clean floors, and the simpler yellow mirrors in the menu background. Did not make it to the final puzzle but I hear it's a monster! The levels got a little repetitive for my taste, and started to feel like a slog in the last couple big ones. But I appreciate their concepts.