hey! autosave.js has a basic example of saving and loading the story’s state, circa line 23! you just need to pass in the story object, with an optional id, and either set the default format globally (using story.options.memorycard_format) or by passing it as the third argument in that function. the available options are “cookies” or “session” or “local” — i’d recommend session if your game is short and linear, and local if you expect the player to come back more than once or twice.