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(1 edit) (+1)

Impressive eye to detail in art, very authentic too. Everything looks great. Player character reminds me of Klonoa, pretty cool.

The music is nice, but gets repetitive.

Nice gameplay. I really like how some enemies have patterns, and weight to them when they're hit. Another cool thing is how weapons such as the spear have special moves. Controls can feel a bit wonky, especially the dash. So far I do not understand the purpose of the dash, as it doesn't seem to add a lot to the gameplay loop. So far, at least.

The durability aspect of the game could be cool, as it theoretically forces the player into deciding whether to trade a low durability spear (longer reach) for a high durability sword (short reach), leading to interesting situations. However, it was not explored that much in the few screens I was able to play through. I can't say too much about what the rest of the game would've been like, because of the below:

I've run into a fatal bug. During a fight spears spawned infinitely, eventually hogging all of my system's resources and rendering the game unplayable.

During a second attempt at playing the game, the same fatal bug was reproduced. A shame. Congratulations to the team on the effort, however.

(+2)

Hi! Yes, the bug is known. After the voting period ends, we'll upload a fix to this (it's already fixed internally). There's, and this is embarrassing, an entire soundtrack that just isn't implemented in the game because of the crash. We'll upload it somewhere!

Oh damn... That's very unfortunate. From the quality of everything up until that point, I'm sure you guys made a cool game and soundtrack. Good luck!