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(+1)

It's an endearing concept, since it encourages buffing damage to heal, and speed to give more chances to make choices. You can't just spam attack or heal and expect to win, you need to jump between all 4 choices.
In future, I'd like to see more options to really make juggling tactics more nuanced. Nice job dude.

(+1)

Yes! At the beginning, I planned for 16 skills, name changes and classes, but the skills were cut to 4 and I cut the characters because of time. Maybe for the real “Final Form” game? :D Anyway, thank you for the feedback! :)

You're welcome :D