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I enjoyed the idea of this game a lot. But I would have preferred more save points. A lot of it didn't seem fair, but I guess that is the point? (Like having to reset for going through a wrong door or not being given enough information, so you just don't do that next time)
I played it on my Game Boy and I want to play it more to try and finish it. Nice work!

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Interesting take. I wanted these puzzles to feel kinda threatening, so that's why the lack of save points are a thing. I wanted people to think about the puzzles for a bit. It is on the side of trial and error though yeah? I'll keep that in mind for next build.

Oh, nice! I'm glad it works on your Game Boy. I haven't been able to test it on real hardware, well because I don't have the hardware lol.

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I'm glad I could provide a different perspective!