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(+1)

Thanks for the feedback! :-)

Is this score for the default duration (3 minutes)? I'd say it's a pretty decent score, but you should be able to improve it by aiming for "free fall trajectories" that catch a maximum of treats after a few seconds with no inputs.

Basically, the bonus grows with time since your last input, and is capped at 5 seconds. This bonus is **really** significant, and can earn you up to 150 extra points, while a simple catch will bring you 10 points (for a dandelion) or 100 points (for a berry). Should I have been more specific in the description? I did not want to give in too much calculation details at first.

Yeah I did the 3 minute game. I basically didn't do any free falling: in my head the worms were to increase my time/points. With the way you are describing it, it seems like the player is encouraged not to press anything and just get lucky for a high score! I will play it again with these score calculations in mind and see how it goes.

(+1)

The idea is to find a balance between gliding/freefall and flapping or diving to place your character on a good trajectory. Hopefully you won't get a high score by just letting the bird bounce off the bottom of the screen, because there shouldn't be much to catch. So basically you have to periodically fly to the top of the screen and aim for a good trajectory, or occasionally dive for a berry. For reference, I can get scores in the 9 thousands using this strategy (in a 3 minutes game).

Always glad to receive feedback :)