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(+1)

I managed to beat the game (apparently, got teleported back to the level with bridges). I wasn't entirely sure what was my purpose, but I assume evading zombies is a good enough reason to get going x). It was fun and the music fit the situation. What was bugging me was how the camera was jumping and some graphics bugs, like textures displaying all the wrong way.

I have a question about the character. Are they animated like a separate mesh per frame? I'm curious, because it didn't look conventional. Definitely an interesting take. (And I don't know if that was intentional, but on several occasions after pressing shift my character shifted into the zombie walk animation.)

(+1)

I'm glad you had fun and liked the music! I was using a PS1 shader so that was the main cause of a lot of the graphical issues you mention since I had it set up to use vertex jittering and affine texture warping. Plus I was using the Unity URP shader for the transparent textures which sadly doesn't render layer transparencies in the correct order.

Yeah, the zombie walk animation was a bug that I left in since I found it funny at first, but maybe I should have fixed it. Anyway, thanks for the feedback!