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(+1)

Feels great! I know you can remap, but I would add d-pad to the default map along with analog. The game seems to read the movement input as digital anyway, and dpad always feels faster to me in these games. Also add more contrast between foreground and background, for gameplay reasons.

The platforming and combat feel pretty cool, and I like how you can slash the bullets to break them. Heads up, I got stuck in a pit after falling in the area where bullets are shooting upward from below the screen. No game over or anything so I'm guessing it was a glitch.

Looks good so far!

Thank you for pointing these things out, that bottomless pit was reported by a number of players and I've taken steps to rewrite how pits kill the player. Hopefully this prevents any more endless death pits. I've also taken your critique of the color contrast and completely changed the palette of the background. Hopefully it looks even better once I add scrolling and parallax.

I've also added d-pad functionality and I agree it definitely feels right for a precision platformer. Thank you for taking the time to help me.