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(+1)

Really tidy graphics. I liked the variations on the floor tiles, and the pipes and computers were really atmospheric.

The gameplay felt quite slow when you combined the slow movement speed of the character and backtracking. I found the map difficult to use, but I navigated by hugging the right wall.


The combat was a nice touch, it felt liberating to be able to avenge the damage the spikes gave me earlier!

Thanks for the detailed feedback! Yeah, I spent more time on the graphics than anything else and should have worked a bit more on gameplay, but hey it was 11 days! Agree on the slowness - and others have said similar. Will look into speeding up the player and optimising some screens post jam - gb studio seems to slow down with too much going on! Cheers!

Yeah, that's just the gameboy for you. It's only a tiny little bit of hardware so you have to help it out where you can. There may be some optimisations you do on the sprite update calls which reduce the amount of code it needs to run, especially with random movements.