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Thanks!
Yeah, clarity is unfortunately a big issue it seems. Unfortunately I got so crunched just trying to implement the mechanics themselves (and didn't even quite make it all the way on that lol) that everything else ends up more of an afterthought. In the future though!
The advice about a RPG menu that limits what you can do more is a great idea, it would be sort of like a drop down menu except instead of the dropdown it would go above. I like it!

I've never played A Boy and his Blob but I have heard good things about it, and now I definitely will give it a go, especially since I do want to expand on this idea!