- The categories do need a bit of restructuring, but I don't think roads and bridges belong with decorations. They provide a very useful service.
- That's an interesting idea, but could be tricky. I do like the idea of friendly AI trying to link road networks with you, that one might not be too difficult.
- If I can get automatic building upgrades working well, then I'd likely add a limestone upgrade to roads and bridges in general.
- More decorations would be good.
- Silk is a rather involved process by design, mirroring the labor intensive real-world process of producing it. Some more resources in swamps might be a good idea though, as a reward for building in the difficult terrain.
- A rework like that is totally doable through a mod, but doesn't fit my vision for the core game.
Thanks for the suggestions!