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(2 edits)

I thought about a new feature that could potentially affect the way you make decisions in this game. For now, the placeholder name I have made for this feature is called "Tyranny". Tyranny, is the amount of fairness you treat your people with. Sometimes you give certain people more approvals than others. Anyways, when making a decision that is not in the best interest of your people, your tyranny level may rise. When you let your tyranny level get too high, your royal advisor will come more frequently to warn you that people are threatening to leave. To decrease your tyranny level, you have to approve to choices that are fair to your people (Which may come to your expense). Letting your tyranny level get to the maximum level will make people become fearful of you, which may cause people to leave after the day ends.

Next, I have came up with a few ideas for choices you may have to make during the game:

- Decide wether or not you will allow people with a criminal history to enter your kingdom

- Decide wether or not to build a pet shelter at the expense of a hundred gold

- Decide wether or not to lift the ban on the consumption of bananas (If tyranny is implemented this could affect your tyranny level)

- Decide wether or not to put a ban on sneezing (May affect tyranny)

- Decide wether or not to pay for a girl's education

- Decide wether or not to pay for a dog for a child

- Decide wether or not to fine alien hunters (May affect tyranny)

- Decide wether or not to fund a renovation to Grandma's soup shop

- Decide wether or not to fund the construction of a petting zoo

- Decide wether or not to ban the art of wizardry and witchcraft