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Well the notes do advise it is for 32 x 32, but in saying that, I have dabbled in adding code for 64 x 64 collision masks, but using 32 x 32 tiles.  It's still not something I'm completely happy with, as there are a couple of bugs to iron out.  If I can get them sorted I'll release it though.

(+1)

Here's an update on what I've been working on.  I have easily added 64 x 64 masks into the collision system, but the circular moving platforms are still not perfect with these larger masks.  I have other projects I need to complete right now, so need to put this update on hold, but I will come back to it in a few months when I have time.

Hey there, have you had any update on this? I would like to use 64 x 64 sprites with this and not really sure what exactly would need to be changed to make it work. If the only thing not working with it is the circular moving platforms I would be fine with not using those. Any help or pointers in the right direction would be appreciated!

Hey BenWath!

Actually I've just uploaded a new version which supports mask collisions which are 2 times the tile size, so by default this would be 64 pixels high/wide.  My testing shows that all moving platforms now work fine with this size mask, but let me know if you have any problems.
It's available in version 1.0.33.

Cheers,

Peter