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The intro credits take really long to play.

I dislike how jumping up a wall while walking into it gets you stuck right away, could you make sliding activate after hitting apex of the jump?

The game logo is a bit too low.


Other than that, very nice game. Music is a bit repetitive but everything else was enjoyable to walk through.

Thanks for the feedback! Yeah the wall sliding bothered me a bit too; maybe I'll change it so that you can only enter wall slide state if you weren't already touching that wall while you were grounded. Not being able to slide until the apex might be confusing in its own way if you're trying to move quickly.

But yes, thanks for playing — this demo was kind of slow-paced, but there should be actual platforming in the near future.