Thanks so much for this experience! I love when storytellers will write a contradictory character, meaning a character that does something that plays directly against what they'd like to do. If you've never seen Monk, I'd recommend it, because the title character, like your protagonist, is constantly thrust into situations that he would much rather avoid. It creates humorous situations, and in your game, it's actually a MECHANIC in that the "life bar" if that's what it can be called is affected by how long the character is in the dark. I thought that was very creative. The music was, as noted by other comments, extremely addicting and funky fresh. I edited it out because I honestly thought it would be annoying to people, but like a good 3 minutes of commentary for me was just making up songs to the music, which is a good sign that the music is fun to listen to and absorbing. I also thought that the level of difficulty was very balanced: challenging, yet not so hard that I gave up after a few times. I kept coming back after getting caught because I still believed I could beat the levels. Excellent work! Shout out to Boss Ross.