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Hey, I finally found time to play this game. I don't think the idea is specially ambitious, but if the core gameplay of your game is creating creatures combining different parts, you should have experimented with that first (so you could understand how mirroring works)

I understood the mechanic very soon and completed the demo... The idea has a lot of potential

Thanks for playing!
Mirroring went through a series of working and then breaking and then working as time went on and I changed and added things, I'm not sure what your recommendation is but I feel like I had a decent grasp on priorities after I started using ZGB (I started over on this game 3 times, once with GB Studio and once with plain GBDK). My primary goal was to get to the point that the game was mechanically functioning, getting the graphical stuff in order was secondary
Have you tried the post-jam9 version/compo version on github with everything fixed(or did I misunderstand and you're talking about a different mirroring problem)?

(+1)

I played the game on my browser and saw a lot of glitches but also just tested the github version (on the bin folder) and this happened

so yesterday when I was playing it for the first time I wasn't sure what was happening

Ahhh, crud. I was sure I had gotten all of it stamped out at the end... Thanks for the screenshot. Didn't test thoroughly enough it seems