Implementing battle stuff was pretty daunting to me. I mean, there's all sorts of stats and debuffs to track with that. I didn't realize that RPG Maker literally does all that for me, and now I just feel like I'm cheating. Played around with hue sliders for the enemy graphics and renaming enemies, as well. Ended up with several different enemies that would make great bosses. Also, while testing the game, lost my very first fight (seen on the right). Great sign, am I right?! That enemy, by the by, is programmed to possibly drop the mithril weapons that my two main guys can use. Seemed cool enough. That's another thing I learned, was controlling enemy drops. The only thing I don't get is why the background is all swirly like that instead of the forest scene I set up...but honestly, I kind of like the abstract background. If I can't get that fixed, its not the end of the world.
Ended up making a second map, too. Just to see if I could get a transfer event working (which I did). The building is planned on being a shop, with a bonus cutscene that goes a bit into Amar the Robot's past. The path down, I think, will lead to the first bonus boss fight (which would lead into Akeldama the Vampire's past, because I like going into characters' pasts). I'm not fully sure, mostly I just want to work out this map first. Add some treasure chests and details, maybe a cutscene. Then I'll worry about the next map. I have to take it one map at a time, or else I'll have a whole bunch of half-finished maps. Nobody wants that.
Goodness, I'm so glad I finally started working with RPG Maker.