Devlog 2
Also, here is today's progress!
As planned in devlog 1, I went back and reworked the action demonstration system so that now, it only plays when the user is hovering over the troop they want to see it for. I also added in the ability for the user to cancel moves they have set (prior to confirmation), along with the confirmation button which confirms all of the moves the player has set and allows all the troops to actually perform those actions. I think it is going to be awesome seeing all the troops move up as one while at the same time, once the card systems are in, seeing things like artillery strikes coming in!
Tomorrow, I am planning to address the issue where the player can place troops in grids that already contain an allied troop, and also get started on the attack system so that the troops can start shooting. Going to be fun!