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(+1)

Yeah, the attack distance is a little off: sometimes punch effects appear when you haven't done any damage.  I gotta hunt down why that is.
The damage thing is an easier fix because I made them variables.  I've noticed matches tend to go for 2 minutes, which is a tad long considering most fighting games tend to have a max fight time of 99 seconds.  I'll see about increasing fights
You can block with the "T" button, and 3 punches in quick succession give a heavy punch, 3x the damage but has a cooldown.

(+1)

I didn't see much need for the block button as things stand. The heavy punch thing is cool for how it makes me want to balance my wish to hit things against the limit of the exhaustion or stamina meter.

(+1)

Thanks, the block button will come in handy in further versions when I ramp up the difficulty even further.  Just updated the game to fix the punch distance & graphics.