Day 2:
Managing to stay on-track so far! Tomorrow will involve some implementation research for MV, since I would like to include some special animations (like picking up key items) in the game. Another point of research there will be how to choose which Pan you play as. Hopefully it won't be too tricky to figure out (Google and YouTube tutorials have been extremely helpful in the past), but I'd rather give myself more time to muddle through that process in case it ends up being more difficult than anticipated.
Progress:
- All Pan sprites are a suitable size & animation-tested in RPGMV
- All Pan speech portraits are finished
- 3 unique expressions
- Melon's sprites are complete
- 4 outfit variations
- All Melon speech portraits are finished
- 3 unique expressions
- Ann (Melon's mom) sprite & portraits complete
- 2 expressions
- Cherry (Melon's sister) sprite & portraits complete
- 2 expressions
- Set up a "Test Area" map
Day 3 Goals:
- Research & implement "Pan Choice" mechanism
- Research "Special Animation" mechanisms & integration methods
- Lay out animation cells in Medibang
- Insert practice event(s) in Test Area
- Start on Wall & Floor tiles (if time allows)